Brady SponholzCreating a Quit Game Feature in UnityAs you are others are playing your new game outside of the Unity editor, you will have notices there is no way to Quit your game without…Feb 4Feb 4
Brady SponholzinTowards DevHosting your Games on the WebWe now have a very basic, enjoyable, and playable version of our game. It’s finally time to put it online so others can enjoy and provide…Feb 1Feb 1
Brady SponholzHow to Create a Build for Playtesting in UnityToday we are going to create a build of our current game state. This will give us an executable file we can share with others and allow…Jan 31Jan 31
Brady SponholzinTowards DevPlaying Sound Effects in UnityNow that we have music, it is time to add some sound effects to really change the feel of our game.Jan 30Jan 30
Brady SponholzinTowards DevAdding Audio to our Game in UnityNow that we have the core concept of our game, and enough of a game to start play-testing to get ideas for improvement and refinement of…Jan 30Jan 30
Brady SponholzAdding Post Processing to your Game in UnityIn the development of games, it is helpful for designers to be able to adjust the look and feel of a game with helpful tools they can use…Jan 30Jan 30
Brady SponholzinTowards DevVisualizing Animated Sprites in UnityToday we are going to discuss how we enable the visualization of our player shield when we pick up our power up.Jan 29Jan 29
Brady SponholzinTowards DevExplosion Animations Set off Using Triggers in UnityIt is time to add some life to the game through the use of Trigger based animations. We will start with an animation that will have more…Jan 25Jan 25
Brady SponholzinTowards DevLoading Scenes in UnityUp to this point, everything we have done has been in a single game scene. Our game will require multiple scenes for the player to…Jan 22Jan 22
Brady SponholzinTowards DevCreating a GameOver ConditionIn games, there is some type of visual que to the player that they have lost all their lives and the game is over. We are going to add a…Jan 19Jan 19