How to Create a Build for Playtesting in Unity

Brady Sponholz
2 min readJan 31, 2024

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Today we are going to create a build of our current game state. This will give us an executable file we can share with others and allow them to play our current build.

We need to open up our Build Settings and select the platform we are building for. For my game, I am intending a mobile release, but currently everything is being built for PC while I am developing. Because of this, we are going to start with the Windows, Mac, Linux option (it defaults to this option).

In the Build Settings menu, we are going to click Player Settings in the bottom right. There are multiple options here for setting up your build before we create it. For now, the only thing we are going to change is the Fullscreen Mode. There currently is no way exit the game once it is opened. If we leave it in Fullscreen Exclusive, our players will not be able to close the game without forcing an end task. We will change this setting to Windowed, this will allow them to close the window the game opens in easily.

We can close Project Settings and click Build in our Build Settings. We can create a new folder to save our build. Since I will have a separate WebGL and mobile version, I created a Windows Playable Build folder.

Now we have a windows based executable file we can share with others. As I mentioned, we can also create a WebGL Build so we can publish our game online for people to text and sample through their browser. We will cover this next.

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Brady Sponholz
Brady Sponholz

Written by Brady Sponholz

Unity Developer | C# Software Engineer | Game Developer | Army Veteran

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